New Gods of North America

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Summary
Embark on a comedic and fantastical journey in 'New Gods of North America,' a novel set in 1785 when the American Federation introduced groundbreaking bills to attract settlers to the untamed lands of the West. As the 'Opening Act' and 'Autonomy Act' lure a diverse mix of individuals including speculators, pioneers, and outlaws, witness a chaotic blend of steam technology, gunfights, and the clash of cultures. Amidst the lawlessness and ambition, extraordinary characters emerge to shape the destiny of this new frontier. Join the adventure filled with farming, genius protagonists, and the allure of time travel.

Description

In 1785, in order to open up the vast wilderness in the west of North America, the independent American Federation passed two bills that shocked the Old World: One is the “Opening Act” – do you want land? Come to North America. As long as you can afford it or can cultivate it for five consecutive years, the corresponding area of ​​land in the West will belong to you forever! The other is the “Autonomy Act” – do you want to build your own home? Come to North America. If you can attract enough residents to live in the West, you can establish a new state and county there. The managers here will be selected by you, and the laws here will be made by you! Speculators, ambitious people, fugitives, gold diggers, heretics and believers, old nobles and new capital, and more ordinary people with dreams, all with different purposes, rushed here from the Old World, wanting to start a different life and future. Steam, guns, gunpowder, cowboys,

gangsters and bounty hunters, immigrants and natives, churches and “degenerates”,

people outside the sight of civilized society began a new round of barbaric growth,

and… the law of the jungle.

The extraordinary people are of course no exception.

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DateTranslatorRelease
Feb 20WuxP